// "I hate FPS whores." - Vic, Warsow Project Lead cg_bloodTrail "0" //default: "10" cg_bloodTrailAlpha "0" //default: "1.0" cg_cartoonEffects "0" //default: "7" cg_cartoonRockets "0" //default: "0" cg_damage_blend "0" //default: "1" cg_decals "0" //default: "1" cg_explosionsRing "0" //default: "0" cg_explosionsdust "0" cg_gibs "0" //default: "1" cg_grenadeTrail "0" //default: "20" cg_grenadeTrailAlpha "0" //default: "0.5" cg_gun "0" //default: "1" cg_laserBeamSubdivisions "10" //default: "10" cg_outlineModels "0" //default: "1" cg_outlinePlayers "0" //default: "1" cg_outlineWorld "0" //default: "0" cg_particles "0" //default: "1" cg_rocketFireTrail "0" //default: "90" cg_rocketTrail "0" //default: "40" cg_rocketTrailAlpha "0" //default: "0.35" cg_shadows "0" //default: "1" cg_showBloodTrail "0" //default: "1" cg_showFPS "1" //default: "0" cg_showhelp "0" //default: "1" cg_showViewBlends "0" //default: "1" cg_simpleItems "1" //default: "0" cg_simpleItemsSize "15" //default: "12" cg_weaponFlashes "0" //default: "2" cl_maxfps "0" //default: "125" gl_cull "1" //default: "1" gl_delayfinish "1" //default: "1" gl_drawbuffer "GL_BACK" //default: "GL_BACK" gl_driver "opengl32.dll" //default: "opengl32.dll" gl_ext_bgra "0" //default: "1" gl_ext_compiled_vertex_array "1" //default: "1" gl_ext_depth_texture "1" //default: "1" gl_ext_draw_range_elements "1" //default: "1" gl_ext_fragment_shader "0" //default: "1" gl_ext_framebuffer_object "1" //default: "1" gl_ext_gamma_control "1" //default: "1" gl_ext_generate_mipmap "1" //default: "1" gl_ext_GLSL "0" //default: "1" gl_ext_GLSL_branching "1" //default: "1" gl_ext_GLSL_no_half_types "0" //default: "0" gl_ext_multitexture "1" //default: "1" gl_ext_occlusion_query "1" //default: "1" gl_ext_shader_objects "1" //default: "1" gl_ext_shading_language_100 "1" //default: "1" gl_ext_shadow "1" //default: "1" gl_ext_swap_control "1" //default: "1" gl_ext_texture3D "0" //default: "1" gl_ext_texture_compression "1" //default: "0" gl_ext_texture_cube_map "0" //default: "1" gl_ext_texture_edge_clamp "1" //default: "1" Vic says so. gl_ext_texture_env_add "1" //default: "1" Vic says so. gl_ext_texture_env_combine "1" //default: "1" Vic says so. gl_ext_texture_env_dot3 "1" //default: "1" Vic says so. gl_ext_texture_filter_anisotropic "0" //default: "1" gl_ext_texture_filter_anisotropic_max "0" //default: "0" gl_ext_texture_non_power_of_two "1" //default: "1" gl_ext_vertex_buffer_object "0" //default: "0" gl_ext_vertex_shader "1" //default: "1" gl_extensions "1" //default: "1" gl_finish "0" //default: "0" gl_max_texture_size "256" //default: "0" r_3dlabs_broken "1" //default: "1" r_allow_software "0" //default: "0" r_bloom "0" //default: "0" r_bloom_alpha "0" //default: "0.2" r_bloom_darken "0" //default: "4" r_bloom_diamond_size "0" //default: "8" r_bloom_fast_sample "0" //default: "0" r_bloom_intensity "0" //default: "1.3" r_bloom_sample_size "0" //default: "320" r_clear "1" //default: "0" r_colorbits "0" //default: "0" r_coronascale "0" //default: "0.2" r_detailtextures "0" //default: "1" r_drawelements "1" //default: "1" r_drawentities "1" //default: "1" r_draworder "0" //default: "0" r_drawworld "1" //default: "1" r_dynamiclight "0" //default: "1" r_environment_color "1 1 0" //default: "0 0 0" r_faceplanecull "1" //default: "1" r_fastsky "1" //default: "0" r_flarefade "0" //default: "3" r_flares "0" //default: "0" r_flaresize "0" //default: "40" r_fullbright "0" //default: "0" r_gamma "1.0" //default: "1.0" r_ignorehwgamma "0" //default: "0" r_lerpmodels "1" //default: "1" r_lighting_additivedlights "0" //default: "0" r_lighting_ambientscale "0.6" //default: "0.6" r_lighting_bumpscale "0" //default: "8" r_lighting_deluxemapping "0" //default: "1" r_lighting_diffuse2heightmap "0" //default: "0" r_lighting_directedscale "1" //default: "1" r_lighting_glossexponent "0" //default: "48" r_lighting_glossintensity "0" //default: "1" r_lighting_maxlmblocksize "0" //default: "1024" r_lighting_models_followdeluxe "0" //default: "1" r_lighting_packlightmaps "1" //default: "1" r_lighting_specular "0" //default: "1" r_lighting_vertexlight "0" //default: "0" r_lightmap "0" //default: "0" r_lockpvs "0" //default: "0" r_lodbias "3" //default: "0" r_lodscale "0" //default: "5.0" r_mapoverbrightbits "2" //default: "2" r_nobind "0" //default: "0" r_nocull "0" //default: "0" r_norefresh "0" //default: "0" r_novis "0" //default: "0" r_occlusion_queries "0" //default: "0" r_occlusion_queries_finish "1" //default: "1" r_offsetmapping "0" //default: "2" r_offsetmapping_reliefmapping "0" //default: "0" r_offsetmapping_scale "0" //default: "0.02" r_outlines_cutoff "712" //default: "712" r_outlines_scale "1" //default: "1" r_outlines_world "0" //default: "1.8" r_overbrightbits "0" //default: "0" r_packlightmaps "1" //default: "1" r_picmip "16" //default: "0" r_polyblend "0" //default: "1" r_portalmaps "0" //default: "1" r_portalmaps_maxtexsize "0" //default: "480" r_portalonly "0" //default: "0" r_screenshot_jpeg "1" //default: "1" r_screenshot_jpeg_quality "100" //default: "85" r_shadows_alpha "1" //default: "0.4" r_shadows_maxtexsize "0" //default: "1024" r_shadows_nudge "1" //default: "1" r_shadows_pcf "0" //default: "0" r_shadows_projection_distance "0" //default: "32" r_shadows_self_shadow "0" //default: "0" r_shownormals "0" //default: "0" r_showtris "0" //default: "0" r_skymip "16" //default: "0" r_speeds "0" //default: "0" r_stencilbits "0" //default: "8" r_subdivisions "32" //default: "5" r_swapinterval "0" //default: "0" r_texturebits "16" //default: "0" r_texturefilter "0" //default: "1" r_texturemode "GL_LINEAR" //default: "GL_LINEAR_MIPMAP_LINEAR"