*3DSMAX_ASCIIEXPORT 200 *COMMENT "Generated by Q3Map2 (ydnar) -convert -format ase" *SCENE { *SCENE_FILENAME "wooden_box_big.bsp" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 5 *MATERIAL 0 { *MATERIAL_NAME "textures/common/caulk" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/caulk" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\caulk.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "textures/refly_wood/wood1" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.829000 0.692707 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/refly_wood/wood1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\refly_wood\wood1.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "noshader" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "noshader" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\noshader.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 3 { *MATERIAL_NAME "textures/refly_wood/wood2" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 0.459277 0.455043 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/refly_wood/wood2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\refly_wood\wood2.tga" *BITMAP_FILTER Pyramidal } } *MATERIAL 4 { *MATERIAL_NAME "textures/common/nodrawnonsolid" *MATERIAL_CLASS "Standard" *MATERIAL_DIFFUSE 1.000000 1.000000 1.000000 *MATERIAL_SHADING Phong *MAP_DIFFUSE { *MAP_NAME "textures/common/nodrawnonsolid" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0 *MAP_TYPE Screen *BITMAP "..\textures\common\nodrawnonsolid.tga" *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "mat1model0surf0" *NODE_TM { *NODE_NAME "mat1model0surf0" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 72.000000 48.000000 40.000000 *MESH_VERTEX 1 72.000000 64.000000 56.000000 *MESH_VERTEX 2 72.000000 64.000000 40.000000 *MESH_VERTEX 3 72.000000 -48.000000 40.000000 *MESH_VERTEX 4 72.000000 -64.000000 56.000000 *MESH_VERTEX 5 72.000000 -48.000000 40.000000 *MESH_VERTEX 6 72.000000 -64.000000 -48.000000 *MESH_VERTEX 7 72.000000 -64.000000 40.000000 *MESH_VERTEX 8 72.000000 -64.000000 40.000000 *MESH_VERTEX 9 72.000000 -48.000000 -48.000000 *MESH_VERTEX 10 72.000000 -64.000000 -48.000000 *MESH_VERTEX 11 72.000000 -48.000000 -48.000000 *MESH_VERTEX 12 72.000000 -64.000000 -64.000000 *MESH_VERTEX 13 72.000000 48.000000 -48.000000 *MESH_VERTEX 14 72.000000 64.000000 -64.000000 *MESH_VERTEX 15 72.000000 64.000000 40.000000 *MESH_VERTEX 16 72.000000 48.000000 -48.000000 *MESH_VERTEX 17 72.000000 48.000000 40.000000 *MESH_VERTEX 18 72.000000 64.000000 -48.000000 *MESH_VERTEX 19 72.000000 64.000000 -48.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 1.000000 0.000000 0.000000 *MESH_FACENORMAL 6 1.000000 0.000000 0.000000 *MESH_FACENORMAL 7 1.000000 0.000000 0.000000 *MESH_FACENORMAL 8 1.000000 0.000000 0.000000 *MESH_FACENORMAL 9 1.000000 0.000000 0.000000 *MESH_FACENORMAL 10 1.000000 0.000000 0.000000 *MESH_FACENORMAL 11 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 6 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 7 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 8 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 9 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 10 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 11 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 12 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 13 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 14 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 15 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 16 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 17 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 18 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 19 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 5 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 3 B: 4 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 6 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 6 A: 10 B: 12 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 7 A: 11 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 8 A: 12 B: 14 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 9 A: 13 B: 14 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 10 A: 15 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 11 A: 15 B: 16 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 -0.187500 0.656250 1.000000 *MESH_TVERT 1 -0.250000 0.718750 1.000000 *MESH_TVERT 2 -0.250000 0.656250 1.000000 *MESH_TVERT 3 0.187500 0.656250 1.000000 *MESH_TVERT 4 0.250000 0.718750 1.000000 *MESH_TVERT 5 0.656250 0.812500 1.000000 *MESH_TVERT 6 0.312500 0.750000 1.000000 *MESH_TVERT 7 0.656250 0.750000 1.000000 *MESH_TVERT 8 0.250000 0.656250 1.000000 *MESH_TVERT 9 0.312500 0.812500 1.000000 *MESH_TVERT 10 0.250000 0.343750 1.000000 *MESH_TVERT 11 0.187500 0.343750 1.000000 *MESH_TVERT 12 0.250000 0.281250 1.000000 *MESH_TVERT 13 -0.187500 0.343750 1.000000 *MESH_TVERT 14 -0.250000 0.281250 1.000000 *MESH_TVERT 15 0.656250 1.250000 1.000000 *MESH_TVERT 16 0.312500 1.187500 1.000000 *MESH_TVERT 17 0.656250 1.187500 1.000000 *MESH_TVERT 18 -0.250000 0.343750 1.000000 *MESH_TVERT 19 0.312500 1.250000 1.000000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 1 4 3 *MESH_TFACE 2 0 2 1 *MESH_TFACE 3 5 7 6 *MESH_TFACE 4 3 4 8 *MESH_TFACE 5 5 6 9 *MESH_TFACE 6 10 12 11 *MESH_TFACE 7 11 12 13 *MESH_TFACE 8 12 14 13 *MESH_TFACE 9 13 14 18 *MESH_TFACE 10 15 17 16 *MESH_TFACE 11 15 16 19 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf1" *NODE_TM { *NODE_NAME "mat1model0surf1" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 3 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 68.000000 -48.000000 40.000000 *MESH_VERTEX 1 72.000000 -48.000000 -48.000000 *MESH_VERTEX 2 72.000000 -48.000000 40.000000 *MESH_VERTEX 3 64.000000 -48.000000 -48.000000 *MESH_VERTEX 4 64.000000 -48.000000 28.750000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 5 *MESH_TVERTLIST { *MESH_TVERT 0 0.656250 0.234375 1.000000 *MESH_TVERT 1 0.312500 0.250000 1.000000 *MESH_TVERT 2 0.656250 0.250000 1.000000 *MESH_TVERT 3 0.312500 0.218750 1.000000 *MESH_TVERT 4 0.612305 0.218750 1.000000 } *MESH_NUMTVFACES 3 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 4 0 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf2" *NODE_TM { *NODE_NAME "mat1model0surf2" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 6 *MESH_NUMFACES 4 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 68.000000 54.375000 -42.000000 *MESH_VERTEX 1 68.000000 -56.125000 40.000000 *MESH_VERTEX 2 68.000000 -36.625000 40.000000 *MESH_VERTEX 3 68.000000 49.000000 -48.000000 *MESH_VERTEX 4 68.000000 -58.125000 37.875000 *MESH_VERTEX 5 68.000000 37.125000 -48.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 5 1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 1 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 5 B: 3 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 6 *MESH_TVERTLIST { *MESH_TVERT 0 -0.250063 0.718860 1.000000 *MESH_TVERT 1 0.285003 0.667696 1.000000 *MESH_TVERT 2 0.228433 0.718705 1.000000 *MESH_TVERT 3 -0.250165 0.687393 1.000000 *MESH_TVERT 4 0.285247 0.656300 1.000000 *MESH_TVERT 5 -0.215715 0.656330 1.000000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 *MESH_TFACE 2 3 1 4 *MESH_TFACE 3 5 3 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf3" *NODE_TM { *NODE_NAME "mat1model0surf3" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 54.375000 -42.000000 *MESH_VERTEX 1 64.000000 49.000000 -48.000000 *MESH_VERTEX 2 68.000000 54.375000 -42.000000 *MESH_VERTEX 3 68.000000 49.000000 -48.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.742672 -0.669656 *MESH_VERTEXNORMAL 1 0.000000 0.742672 -0.669656 *MESH_VERTEXNORMAL 2 0.000000 0.742672 -0.669656 *MESH_VERTEXNORMAL 3 0.000000 0.742672 -0.669656 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.781250 0.807414 1.000000 *MESH_TVERT 1 0.781250 0.806516 1.000000 *MESH_TVERT 2 0.765625 0.807414 1.000000 *MESH_TVERT 3 0.765625 0.806516 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf4" *NODE_TM { *NODE_NAME "mat1model0surf4" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 3 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 72.000000 48.000000 -48.000000 *MESH_VERTEX 1 64.000000 48.000000 40.000000 *MESH_VERTEX 2 72.000000 48.000000 40.000000 *MESH_VERTEX 3 64.000000 48.000000 -36.250000 *MESH_VERTEX 4 68.000000 48.000000 -48.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 5 *MESH_TVERTLIST { *MESH_TVERT 0 0.312500 0.250000 1.000000 *MESH_TVERT 1 0.656250 0.218750 1.000000 *MESH_TVERT 2 0.656250 0.250000 1.000000 *MESH_TVERT 3 0.358398 0.218750 1.000000 *MESH_TVERT 4 0.312500 0.234375 1.000000 } *MESH_NUMTVFACES 3 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 4 0 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf5" *NODE_TM { *NODE_NAME "mat1model0surf5" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 68.000000 54.375000 -42.000000 *MESH_VERTEX 1 64.000000 -36.625000 40.000000 *MESH_VERTEX 2 64.000000 54.375000 -42.000000 *MESH_VERTEX 3 68.000000 -36.625000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.669656 0.742672 *MESH_VERTEXNORMAL 1 0.000000 0.669656 0.742672 *MESH_VERTEXNORMAL 2 0.000000 0.669656 0.742672 *MESH_VERTEXNORMAL 3 0.000000 0.669656 0.742672 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.760030 0.765625 1.000000 *MESH_TVERT 1 0.746414 0.781250 1.000000 *MESH_TVERT 2 0.760030 0.781250 1.000000 *MESH_TVERT 3 0.746414 0.765625 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf6" *NODE_TM { *NODE_NAME "mat1model0surf6" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 3 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 37.125000 -48.000000 *MESH_VERTEX 1 68.000000 -58.125000 37.875000 *MESH_VERTEX 2 68.000000 37.125000 -48.000000 *MESH_VERTEX 3 56.000000 -58.125000 37.875000 *MESH_VERTEX 4 56.000000 -56.000000 36.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -0.669655 -0.742672 *MESH_VERTEXNORMAL 1 0.000000 -0.669655 -0.742672 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21 *MESH_TFACE 14 20 23 21 *MESH_TFACE 15 21 23 22 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf10" *NODE_TM { *NODE_NAME "mat1model0surf10" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 72.000000 64.000000 56.000000 *MESH_VERTEX 1 56.000000 48.000000 56.000000 *MESH_VERTEX 2 56.000000 64.000000 56.000000 *MESH_VERTEX 3 72.000000 -64.000000 56.000000 *MESH_VERTEX 4 56.000000 48.000000 56.000000 *MESH_VERTEX 5 -40.000000 48.000000 56.000000 *MESH_VERTEX 6 56.000000 64.000000 56.000000 *MESH_VERTEX 7 56.000000 -48.000000 56.000000 *MESH_VERTEX 8 56.000000 -64.000000 56.000000 *MESH_VERTEX 9 -40.000000 64.000000 56.000000 *MESH_VERTEX 10 56.000000 -64.000000 56.000000 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1.000000 } *MESH_NUMTVFACES 16 *MESH_TFACELIST { *MESH_TFACE 0 1 4 3 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 3 4 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 5 6 7 *MESH_TFACE 6 8 10 9 *MESH_TFACE 7 8 9 14 *MESH_TFACE 8 11 13 12 *MESH_TFACE 9 11 12 15 *MESH_TFACE 10 16 18 17 *MESH_TFACE 11 16 19 18 *MESH_TFACE 12 18 19 20 *MESH_TFACE 13 16 17 21 *MESH_TFACE 14 17 22 21 *MESH_TFACE 15 21 22 23 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf12" *NODE_TM { *NODE_NAME "mat1model0surf12" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 12 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 56.000000 48.000000 -64.000000 *MESH_VERTEX 1 72.000000 64.000000 -64.000000 *MESH_VERTEX 2 56.000000 64.000000 -64.000000 *MESH_VERTEX 3 56.000000 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{ *NODE_NAME "mat1model0surf23" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -40.000000 58.125000 37.875000 *MESH_VERTEX 1 -52.000000 56.125000 40.000000 *MESH_VERTEX 2 -52.000000 58.125000 37.875000 *MESH_VERTEX 3 -40.000000 56.125000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.742672 0.669656 *MESH_VERTEXNORMAL 1 0.000000 0.742672 0.669656 *MESH_VERTEXNORMAL 2 0.000000 0.742672 0.669656 *MESH_VERTEXNORMAL 3 0.000000 0.742672 0.669656 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 3 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.812500 0.863667 1.000000 *MESH_TVERT 1 0.765625 0.863985 1.000000 *MESH_TVERT 2 0.765625 0.863667 1.000000 *MESH_TVERT 3 0.812500 0.863985 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 3 0 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 1 } *GEOMOBJECT { *NODE_NAME "mat1model0surf24" *NODE_TM { *NODE_NAME "mat1model0surf24" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 3 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -48.000000 -48.000000 40.000000 *MESH_VERTEX 1 -52.000000 -48.000000 -48.000000 *MESH_VERTEX 2 -48.000000 -48.000000 -36.250000 *MESH_VERTEX 3 -56.000000 -48.000000 -48.000000 *MESH_VERTEX 4 -56.000000 -48.000000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 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*MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 1.375000 1.000000 *MESH_TVERT 1 0.375000 0.562500 1.000000 *MESH_TVERT 2 0.437500 1.312500 1.000000 *MESH_TVERT 3 0.437500 0.625000 1.000000 *MESH_TVERT 4 -0.375000 0.562500 1.000000 *MESH_TVERT 5 -0.375000 1.375000 1.000000 *MESH_TVERT 6 -0.437500 0.625000 1.000000 *MESH_TVERT 7 -0.437500 1.281250 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 0 1 4 *MESH_TFACE 1 0 2 1 *MESH_TFACE 2 0 4 5 *MESH_TFACE 3 1 2 3 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 5 6 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf32" *NODE_TM { *NODE_NAME "mat3model0surf32" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 56.000000 -56.000000 48.000000 *MESH_VERTEX 1 -40.000000 -56.000000 48.000000 *MESH_VERTEX 2 56.000000 56.000000 48.000000 *MESH_VERTEX 3 -40.000000 56.000000 48.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.375000 0.562500 1.000000 *MESH_TVERT 1 -0.375000 0.562500 1.000000 *MESH_TVERT 2 0.375000 1.437500 1.000000 *MESH_TVERT 3 -0.375000 1.437500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf33" *NODE_TM { *NODE_NAME "mat3model0surf33" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 6 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 64.000000 -56.000000 36.000000 *MESH_VERTEX 1 -40.000000 -56.000000 48.000000 *MESH_VERTEX 2 56.000000 -56.000000 48.000000 *MESH_VERTEX 3 64.000000 -56.000000 -48.000000 *MESH_VERTEX 4 -48.000000 -56.000000 40.000000 *MESH_VERTEX 5 56.000000 -56.000000 -56.000000 *MESH_VERTEX 6 -48.000000 -56.000000 -48.000000 *MESH_VERTEX 7 -40.000000 -56.000000 -56.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_FACENORMAL 3 1.000000 0.000000 0.000000 *MESH_FACENORMAL 4 1.000000 0.000000 0.000000 *MESH_FACENORMAL 5 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 1 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 4 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 5 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 6 0.000000 -1.000000 0.000000 *MESH_VERTEXNORMAL 7 0.000000 -1.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 1 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 3 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 3 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 4 A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 5 A: 5 B: 6 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 8 *MESH_TVERTLIST { *MESH_TVERT 0 0.437500 1.281250 1.000000 *MESH_TVERT 1 -0.375000 1.375000 1.000000 *MESH_TVERT 2 0.375000 1.375000 1.000000 *MESH_TVERT 3 0.437500 0.625000 1.000000 *MESH_TVERT 4 -0.437500 1.312500 1.000000 *MESH_TVERT 5 0.375000 0.562500 1.000000 *MESH_TVERT 6 -0.437500 0.625000 1.000000 *MESH_TVERT 7 -0.375000 0.562500 1.000000 } *MESH_NUMTVFACES 6 *MESH_TFACELIST { *MESH_TFACE 0 1 4 3 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 3 4 5 *MESH_TFACE 3 0 2 1 *MESH_TFACE 4 4 6 5 *MESH_TFACE 5 5 6 7 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf34" *NODE_TM { *NODE_NAME "mat3model0surf34" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -40.000000 56.000000 -56.000000 *MESH_VERTEX 1 -40.000000 -56.000000 -56.000000 *MESH_VERTEX 2 56.000000 56.000000 -56.000000 *MESH_VERTEX 3 56.000000 -56.000000 -56.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 2 B: 3 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 -0.375000 1.437500 1.000000 *MESH_TVERT 1 -0.375000 0.562500 1.000000 *MESH_TVERT 2 0.375000 1.437500 1.000000 *MESH_TVERT 3 0.375000 0.562500 1.000000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 2 3 1 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "mat3model0surf35" *NODE_TM { *NODE_NAME "mat3model0surf35" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0 0 0 *TM_ROW1 0 1.0 0 *TM_ROW2 0 0 1.0 *TM_ROW3 0 0 0 *TM_POS 0.000000 0.000000 0.000000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 3 *COMMENT "SURFACETYPE MST_PLANAR" *MESH_VERTEX_LIST { *MESH_VERTEX 0 -48.000000 36.625000 40.000000 *MESH_VERTEX 1 -48.000000 56.000000 -48.000000 *MESH_VERTEX 2 -48.000000 56.000000 36.000000 *MESH_VERTEX 3 -48.000000 -56.000000 -48.000000 *MESH_VERTEX 4 -48.000000 -56.000000 40.000000 } *MESH_NORMALS { *MESH_FACENORMAL 0 1.000000 0.000000 0.000000 *MESH_FACENORMAL 1 1.000000 0.000000 0.000000 *MESH_FACENORMAL 2 1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000 } *MESH_FACE_LIST { *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 1 A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 *MESH_FACE 2 A: 4 B: 0 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0 } *MESH_NUMTVERTEX 5 *MESH_TVERTLIST { *MESH_TVERT 0 0.286133 1.312500 1.000000 *MESH_TVERT 1 0.437500 0.625000 1.000000 *MESH_TVERT 2 0.437500 1.281250 1.000000 *MESH_TVERT 3 -0.437500 0.625000 1.000000 *MESH_TVERT 4 -0.437500 1.312500 1.000000 } *MESH_NUMTVFACES 3 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 1 3 *MESH_TFACE 2 4 0 3 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 }